
For example, use -dxlevel 70 to force Hardware DirectX7.0 level support for shaders. dxlevel : Using this command allows you to force the game into only using the specified DirectX version for shaders. Note you can close this console using the ‘~’ key or clicking the x at the top right of the box. console : Speeds up the loading of a game by not loading up the background 3D graphics on the main menu and instead loading up a blurry background picture and the command console is open. Note: More recent Source games may use the mem_max_heapsize command to determine the maximum possible heap size in MB. You can’t force the game to load completely into RAM, that’s not what this command does. for 2GB RAM, don’t set heapsize higher than 1024000). You can use higher values if you wish, but I don’t recommend exceeding half your physical RAM (e.g. If you have 2GB of RAM you may wish to increase this to 512MB (a heapsize of 524288). The default heapsize varies, but can be 256MB or less. heapsize : This command tells the Source Engine to allocate more RAM to the system heap, where it can be accessed by the game to improve performance by caching more game information in RAM and hence reducing loading pauses. noborder : When a game is run in Windowed mode, using this command will remove the borders around the game window. novid : Prevents the Valve startup movie from playing when loading up the game, speeding up startup time. (Do not copy the ” symbols) List of launch options “-novid +fps_max 999 -console -dev +m_rawinput 1 -high”



This guide explains how to set Launch Options of Titanfall 2. Command-line parameters for Titanfall 2 that can be used to gain performance boost or experiment with the game.
